On this page you will find the links and references of the writings I'm involved in, peer-reviewed and others! You can also check out my Open Science Framework and ResearchGate profiles, linked at the top of this page!
List of Publications
Thomas, B. R. (2026). Online Communication: Applications in Gaming. In: Branley-Bell, D., Orchard, L., Limniou, M., & Stefanova, V. (Eds), The Palgrave Encyclopedia of Cyberpsychology. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-031-52643-5_197-1
Thomas, B. R. & Boch, A. (May 2026). Alice meets herself and others: understanding the relevance of diverse representation, identification, and immersive experience in the Metaverse. In Findlay, M., Halim, N. L. & Schönborn, S. (Eds.), Governing Virtual Wonderland: Power, Rules, and Rebellion in the Metaverse (pp. 17-38). Edward Elgar Publishing. ISBN: 978 1 03536 207 3
Boch, A. & Thomas, B. R . (May 2026). Wonderland rebooted: Alice’s gaming odyssey in the Metaverse. In Findlay, M., Halim, N. L. & Schönborn, S. (Eds.), Governing Virtual Wonderland: Power, Rules, and Rebellion in the Metaverse. Edward Elgar Publishing (pp. 57-76). ISBN: 978 1 03536 207 3
Kelly, D., & Thomas, B. R. (2025). The Strong Female Protagonist: Stereotype activation in character design and the consequent psychological impacts. In Alvarez Igarzábal, F., Comeau, C., Guardiola, E., Johann, C., & Tillmanns, K. (Eds.), Video Games and Mental Health Perspectives of Psychology and Game Design. ISBN: 978-3-8376-6856-8
Hays, S. & Thomas, B. R. (2025). Sowing the seeds of friendship: How Stardew Valley builds a community in, and out of, Pelican Town. In E. Kilmer (Ed), The Psychgeist of Pop Culture: Stardew Valley. Play Story Press. https://doi.org/10.17613/8p7qn-7g641
Thomas, B. R., Melunovic, I., & Dunlap, K. (2024). The Science of the Swifties: fandom, friendship bracelets & easter eggs. In R. Kowert (Ed), The Psychgeist of Pop Culture: Taylor Swift. Play Story Press. https://doi.org/10.17613/t48hr-z7k18
Boch, A., & Thomas, B. R. (2024). Human-robot dynamics: a psychological insight into the ethics of social robotics. The International Journal of Ethics and Systems, 28(34). http://dx.doi.org/10.1108/IJOES-01-2024-0034
Kelly, D., & Thomas, B. R. (2025). The Strong Female Protagonist: Stereotype activation in character design and the consequent psychological impacts. In Alvarez Igarzábal, F., Comeau, C., Guardiola, E., Johann, C., & Tillmanns, K. (Eds.), Video Games and Mental Health Perspectives of Psychology and Game Design. ISBN: 978-3-8376-6856-8
Hays, S. & Thomas, B. R. (2025). Sowing the seeds of friendship: How Stardew Valley builds a community in, and out of, Pelican Town. In E. Kilmer (Ed), The Psychgeist of Pop Culture: Stardew Valley. Play Story Press. https://doi.org/10.17613/8p7qn-7g641
Thomas, B. R., Melunovic, I., & Dunlap, K. (2024). The Science of the Swifties: fandom, friendship bracelets & easter eggs. In R. Kowert (Ed), The Psychgeist of Pop Culture: Taylor Swift. Play Story Press. https://doi.org/10.17613/t48hr-z7k18
Boch, A., & Thomas, B. R. (2024). Human-robot dynamics: a psychological insight into the ethics of social robotics. The International Journal of Ethics and Systems, 28(34). http://dx.doi.org/10.1108/IJOES-01-2024-0034
Boch, A., Thomas, B. R., Wanick, V., & Clifford, C. (2024). Introduction to video games ethics. In The Elgar Companion to Applied AI Ethics (pp. 313-343). Edward Elgar Publishing. https://doi.org/10.4337/9781803928241.00021
Mawtus, B., Renwick, F., Thomas, B. R., & Reeder, R. R. (2024). The Impact of Aphantasia on Mental Healthcare Experiences. Collabra: Psychology, 10(1), 127416. https://doi.org/10.1525/collabra.127416
Mawtus, B., Renwick, F., Thomas, B. R., & Reeder, R. R. (2024). The Impact of Aphantasia on Mental Healthcare Experiences. Collabra: Psychology, 10(1), 127416. https://doi.org/10.1525/collabra.127416
Coming soon
Clancy, E. M., Klettke, B., Hu, Y., Kelly, D., & Thomas, B. R. (Pre-print available, Under Review). Feeling like I can make the real me: How trans and gender diverse adults use gaming avatars to explore gender in digital gaming. Computers in Human Behaviours. https://dx.doi.org/10.2139/ssrn.4961151
Boch, A. & Thomas, B. R. (in press). AI and Parasocial Relationships. In Fullwood, C., Branley-Bell, D., Stefanova, V., Orchard, L. J., & Limniou, M. (Eds.), The Palgrave Encyclopedia of Cyberpsychology. Springer.
Boch, A. & Thomas, B. R. (in press). AI and Parasocial Relationships. In Fullwood, C., Branley-Bell, D., Stefanova, V., Orchard, L. J., & Limniou, M. (Eds.), The Palgrave Encyclopedia of Cyberpsychology. Springer.